Dicing Dangers

Tabletop role-playing · probability notebook

Know what your dice are telling you

Worked probability for tabletop role-playing games: what a d20 roll under 40% really does, how 3d6 and 1d20 differ in shape, and how to build a character around the numbers instead of around hope.

01 notes chartedEach note lists the reference works it was checked against and shows its arithmetic in full, so a reader can redo every step at the table.

Dice Maths

Rolled, arrayed or bought: what each ability-score method gives you

The free rules offer three ways to get six ability scores: roll four dice and keep three, take a fixed array, or spend 27 points. Here is what each one produces, worked out exactly, with plain 3d6 as a baseline.

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