Dicing Dangers

Archived page. Restored from an earlier version of this site, last captured by the Internet Archive on 2008-04-16.

The Anti-WoW Gamer Is Back

Ever since D&D was first published people have had the ability to get lost in a world of fantasy fiction where your imagination is the only limit. A group of 4 or 5 kids could get together and battle dragons, destroy dark gods and save worlds.

In the early days all you had was pen and paper as well as some guiding rules and maybe the odd drawing. The rest was in your head and boy was it vivid! These worlds came to life. Characters became friends and enemies were truly terrifying.

Something was lost when computers began to churn out 3D graphics and role playing moved to this new medium. The imagination was no longer needed to picture a Werewolf or an Ogre. Today it is all fed to you. no work is done on the player’s part. Games like WoW look fantastic, but not only is the game limited by the programming but also by the graphics. It seems that the more graphics a game has the less scale there is. The scale can be truly enormous but nowhere near what one can imagine.

I am not the only person who feels this way. I suppose it is my generation who fondly think back to the days of paper and pen role playing and remember how fun and even real it was. It is like the book being better than the film.

There are however lots of games out there that try to emulate the old ways, with a balance between text and graphics and a lot left up to the imagination of the game player. You do not need the best graphics card and most realistic 3D rendering to get a kick out of role playing.

All archived pages