Dicing Dangers

Archived page. Restored from an earlier version of this site, last captured by the Internet Archive on 2008-12-01.

DD Dungeons: How to Play the Browser Strategy Game

DD Dungeons was a turn-based strategy game that ran in the browser. The player controlled 3 main characters as well as a variable number of sub characters. The game is no longer online; this page keeps the rules as they were written.

The idea was to get the 3 main characters through the mission from start to end without any of them being killed by the hordes of goblins, orcs and other nasty creatures. The sub characters were expendable.

Action points

Each turn characters started with 2 or more action points (AP). AP were spent on actions such as moving and attacking. Most actions cost 1 AP, so a character with 2 AP could move 2 places in one turn, or move once and then attack. 1 AP could be saved from one turn to the next.

Movement was vertical or horizontal. Units could not move diagonally.

Combat

Most characters and units used ranged weapons. Clicking the attack button made the unit attack the first enemy target in front of the character. Knights were the exception and could only attack units directly in front of them. Attacks cost 1 AP.

When a unit was hit it lost 1 hit point. Each unit had 1 or more hits. When a unit’s hits reached 0 or less, that unit was dead and removed from play.

Characters

The main characters were a mage, an archer and a knight. They were a cut above the other characters.

Mages

Mages were the weakest of the main characters, but they had powerful spells to make up for this. They had 1 hit and no armour, so they needed to be protected. In combat they cast a magic missile that did the same damage as a normal bow.

  • Blast spell: gave any enemy unit within 2 squares 1 hit of damage. It cost all remaining AP.
  • Haste spell: doubled the AP for all units, but the mage lost all AP for that turn.
  • Open/Close: mages could operate door switches. These switches were magically protected so only a mage could use them. They opened all closed doors and closed all open doors.

Archers

Archers were elite bowmen. They had 2 hits and light armour. When attacking, they lost no AP when they hit a target, so an archer could clear an entire corridor with a little luck.

Knights

Knights were the toughest and best armoured units. They had no ranged weapons but could thrust forwards. On a successful thrust, the knight lost no AP and moved forward into the enemy square. This was very useful for clearing corridors.

Bowmen

Bowmen were secondary character units and expendable. They used ranged weapons and had 1 hit.

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